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REVISIONFX REESMART MOTION BLUR 4.0 for AE CS5 x64

REVISIONFX REESMART MOTION BLUR 4.0 for AE CS5 x64
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Retail price: $59.99
Our price: $29.90
Compatibility: PC / WINDOWS
Manufacturer: Adobe

Automatically add more natural-looking motion blur to a sequence using ReelSmart Motion Blur. Our tracking technology is at the heart of ReelSmart Motion Blur, so there is no handwork involved. Of course you have power be possible add as little or as much blurring as you need and even remove motion blur! Finally, you be able to create to a high degree interesting movables by blurring one series by using the motion from any other.

ReelSmart Motion Blur features, for After furniture-compatible hosts.
self-acting tracking of every pixel from one compose to the next
fickle amount of blur
efficacy to blur single in kind succession using the motion from another.
removal of motion blur
multiprocessor support
8 and 16 bits per fluting processing. Unclamped floating point image foundatio sustenance in After Effects 7.0 or later.
ReelSmart Motion Blur Pro adds the following features
For all hosts: Support for foreground and background separation using a specified matte. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, level whenever it is obscured by the foreground!
For all hosts: Up to 12 tracking points can be specified to help guide RSMB's motion estimation. By using the tracking points you be able to explicitly tell RSMB where a pixel moves from one frame to the next in require to guide RSMB's calculation of motion vectors. You have power be possible set the doctrine of each point at each put under limits by hand, but additional importantly, these points can often be positioned from frame-to-frame using the landlord application's point-tracking features.
For After Effects and combustion: Plugin included that allows you to blur with motion vectors supplied by you... which, most likely, will come from your 3D animation system.
For After Effects and combustion: When RSMB exhibits tracking problems, you have power be possible guide RSMB by simply creating and animating shapes to sight RSMB where objects are actually moving. Interactive feature registraion is directed through the host program's drawing and roto tools (splines and polylines), not through a grid of mesh points! As such, in that place is no new interface to acquire skill in.
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