TOUCH DESIGNER PRO 0.7
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abounding-resolution rendering and compositing - TouchDesigner FTE is limited to 1280x1280. TouchDesigner FTE Commercial has undefined resolution.
guide Support from Derivative staff - No support provided with TouchDesigner FTE. Pro maintain includes up to six hours of programmer or production specialist go through in a one-year support period.
Early Access to of the present day builds of TouchDesigner.
TouchDesigner Pro-only Operators -
for blending passage channels: Clip Blender CHOP, Clip CHOP, Clip DAT
for passing images between Touch processes: Shared Mem In TOP, Shared Mem Out TOP. (The existing Touch Out TOP and Touch In TOP pass images between Touch processes via TCP/IP.) (too to be turned to account in FTE mercantile)
in spite of passing transforms between Touch processes: Xform In COMP, Xform in a puzzle COMP component types
Privacy Option - The Privacy preference keeps your networks inaccessible at what time you create a .toe project file and thoroughfare it to someone else. When you start a .toe in Perform Mode with any derived product, pressing Esc normally opens up the TouchDesigner networks for that application. But if the .toe was lay by in Pro prep Privacy on, the networks are not visible or editable by anyone. The Privacy option is available in Pro but.
See also: TouchDesigner FTE
Features
2D/3D Compositing
• realtime GPU-based compositing with TOPs - replaces CPU-based compositing – GPU 10x faster
• GLSL pixel/point shaders - new materials and shaders system (MATs) integrated with TOPs (bump, multi-layer, displacement, reflections, etc)
• TOP compositing system multi-purpose - build control panels, composite output movies, prepare textures
&rescript; Floating Point pixel formats (16fpp and 32fpp)
• truly promiscuous 2D and 3D - apply 2D FX to a 3D render and composite in the estimation of other 2D and 3D layers
&gross mistake; streaming and compositing high key multi-layer movies from disk in realtime
• smooth video input from multiple cameras – USB and FireWire cameras, webcams, TV tuner cards, etc
• tool-to-machine movie streams - from one TouchDesigner process to another TouchDesigner process on another computer at realtime speeds in ostentatious resolution using gigabit Ethernet(1000T)
• over 70 image operators - TrueType fonts, render movies to QuickTime / tif / jpg, multi-frame image blending, color correction, feedback, blurs, full RGBA
&blunder; all renders and composites off-screen at any resolution and multiple realtime 3D renders in one session
Workflow and Productivity
&gross mistake; mixed nodes - any OP type can be in a network with any other OP type - amalgamate CHOPs with TOPs and SOPs - tighter “in-the-zone” workflow
• Components hold a network of OPs, so you be able to encapsulate objects, scenes, effects, presets.
• Components allow any conjunction of TOPs, CHOPs, SOPs, objects, materials as inputs and outputs
&taurus; palettes of components, control panels can be added to any component
• easy to share, easy to trial - prevent out a Component to a .tox file for not burdensome sharing in the estimation of other users/projects
• DATs – Data Operators can be used to hold any text data – raw ascii, scripts, etc or table data such as spreadsheets, csv files, etc.
• performance analysis tools - give highly tuned realtime performance (moviedump, Info CHOP, act CHOP, and detailed Performance Monitor)
Networking and Inputs/Outputs
• OSC in/fully (TouchDesigner-to-Audio apps), Touch In/Out (for TouchDesigner-to-TouchDesigner), Pipe In/Out (TouchDesigner-to-Custom applications)
• Video streaming over FireWire and Ethernet – re-way video in/out of TouchDesigner to boot gigabit and FireWire networks – can grab multiple video inputs from networked computers running TouchMixer017 or TouchDesigner0xx
• Full MIDI support
• Improved Live Video In – support for multiple cameras – FireWire DV cams and USB cameras and webcams
Interface and UI
&blunder; powerful viewers on all action types - visualize your data going through TouchDesigner better
• network nodes can be sized – customize node size to view any reflectio i shade/greatness of data
• interactive viewers for each node - edit your data inside a network viewer
• edit multiple OP’s parameters - affect many operators simultaneously
• control panels - buttons can be programmable, rollover movies, flexible panel layouts
• 3D gadgets and interface elements – use movies and motion graphics in opposition to UI gadgets
CHOPs and Animation
• streams let you customize input and output devices towards your computer - midi, audio, cameras, etc
&taurus; channel operators (CHOPs) can i handle thousands of channels at a time
• timeslicing technology appertain to data and video smooth even when the system is heavily taxed or intermittently loaded.
SOPs and Geometry
• 3D - polys, meshes, NURBS, beziers.
• Geometry original imports from FBX
• Geometry deformation - using Vertex shaders in MAT operators (on the GPU)
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